On Saturday the Mutants braved gale force winds and torrential rain to attend Gamehack UK. Held at Pinewood studios over two days, the event brought together over 100 games developers, artists, designers and musical peeps under one roof to see what can be chucked together in 24 hours. Here is a quick video overview of our games – read on for a full breakdown.
Things kicked off in the morning with talks from Facebook and the main sponsors in Pinewood’s state of the art screening studio, Theatre 7, before returning to the building where the jam was taking place, littered with a maze of tables, chairs, extension leads, bean bags and a lot of very expensive kit.

The Mutants, plus our buddy and top illustrator Drew Turner, split off into three groups (Rich/Chris | Ben/Tom/Drew | Andy/Myself), each picking a category and began brainstorming ideas. We quickly set to work and got stuck in, only stopping for food, bathroom breaks and the odd potter around the room to see how the other contingent from Plymouth were getting on (Gaz, James, Mike, Luke and Robin).
As evening drew nearer we settled in for a night at the keyboard, fuelled by beers, red bull and jelly beans. By 4am things were looking pretty hazy – I bailed out for a couple of hours of shuteye, leaving Andy at the helm of our game.
By the time I awoke at 7am, Rich, Chris, Drew and Andy were still at their desks, wired on enough tea and Capri Sun to take down a small elephant, Tom was facedown on a beanbag (but still breathing) and Ben had similarly succumbed to the temptation of a fitfull sleep curled up under a desk.
With the deadline fast approaching, we frantically worked to cross items off our to do lists and squash as many bugs as we could. At 11am we were given the order to stop working, and shortly after each group got two minutes to present their projects to the assembled crowd of judges and slightly dishevelled participants. These are the results of our efforts:
1. Burger Rush
Group Members: Chris Mayoh, Rich Searle
Group Name: Burger Boyz
Categories Entered: Best flash game for iOS, Best Use of Mobile

Game concept: Burger Rush is a cross platform Android and iOS multiplayer game of Jet pack tag. Airborne burger junkies battle it out for precious time holding the meaty treat, whilst building up their burger bar. Players must avoid other hungry Jetmen and hold onto the burger for 30 seconds, to be crowned the beefy champion.
Bits we want to finish: Tweak the net code, optimise connection algorithms, add a single player mode with simple ai. SHIP IT OUT!
2.ChaseBook
Group Members: Alex Ryley, Andrew Sargeant
Group Name: Zuckerpunch
Categories Entered: Best use of mobile, mobile social game

Game Concept: What if all your Facebook friends turned on you? What if you wanted to avoid any social interaction? It’s up to your finger to save your lonesome existence in this iPad game built in iOS Flixel by avoiding all your friends and staying out of the way. However, with Facebook, we all know there’s only one true winner, and he’s waiting for you, with all of your friends Facebook data, and all of his delicious money. At the end of time, who will be the one true victor?
Bits we want to finish: Get names of friends into the sidebar in round 2 (the sliding wall level). Add soundtrack and sound effects. Update fonts and a few visual tweaks.
3. Treated Accordingly
Group Members: Ben Reynhart, Drew Turner, Tom Platten-Higgins
Group Name: House Rules
Categories Entered: Best flash game for iOS, Best cross platform application

Game Concept: Treated Accordingly was inspired by the dedicated security team at Pinewood studios who serve and protect the star-studded list of actors and actresses found on set – mess with them and you will be treated accordingly! In a multiplayer top-down game, one player sneaks around the map taking photos of celebrities, while another plays a hardened security guard with a hatred for paparazzi. The catch? The happy-pap-snapper looks just like all of the other innocent tourists on set – until he takes a snap that is! Built using cutting edge peer 2 peer networking in Adobe AIR, the game encourages players to use a shared radar screen on a mobile device to assist them in winning the game. 3 Player AIR multi-platform top-down strategy game.
Bits we want to finish: Drop in AI characters, implement collisions and level dynamics. Expand to internal buildings?
The long road home
After sitting through some really impressive presentations, and congratulating the winners on their prizes, the lack of sleep and abundance of fast food and sugary drinks finally hit, and we decided it was about time to start the 4 hour trip back to Plymouth. Overall it was a great weekend, and a big thank you to everyone who helped put it together – we are looking forward to the next one!
